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<noinclude> | <noinclude>{{this|a [[Fighter]] class feature}}[[Category:Class Feature]][[Category:Fighter Class Feature]]</noinclude> | ||
* At the start of your turn, you regain [[hit point]]s equal to the highest value of your [[hit dice]]. In addition, you may also spend and roll 1 [[hit dice]] and regain [[hit point]]s equal to the value. | * At the start of your turn, you regain [[hit point]]s equal to the highest value of your [[hit dice]]. In addition, you may also spend and roll 1 [[hit dice]] and regain [[hit point]]s equal to the value. | ||
** You don't gain this benefit if you have 0 [[hit point]]s. | ** You don't gain this benefit if you have 0 [[hit point]]s. | ||
* You | * You may use 1 additional [[maneuver]] every turn. | ||
* You gain the [[Kickstart]] benefit every turn. | |||
<noinclude>----{{quote|Kickstart}}{{:Proficiency Bonus Table}}</noinclude> | |||
Latest revision as of 22:23, 17 October 2025
This is a Fighter class feature.
- At the start of your turn, you regain hit points equal to the highest value of your hit dice. In addition, you may also spend and roll 1 hit dice and regain hit points equal to the value.
- You don't gain this benefit if you have 0 hit points.
- You may use 1 additional maneuver every turn.
- You gain the Kickstart benefit every turn.
- During your first turn, you gain additional AP equal to a third of your proficiency bonus (minimum 1).
| Level | Proficiency Bonus |
|---|---|
| 1 | +1 |
| 2 | +1 |
| 3 | +2 |
| 4 | +2 |
| 5 | +3 |
| 6 | +3 |
| 7 | +4 |
| 8 | +4 |
| 9 | +5 |
| 10 | +5 |
| 11 | +6 |
| 12 | +6 |
| 13 | +7 |
| 14 | +7 |
| 16 | +8 |
| 17 | +8 |
| 18 | +9 |
| 19 | +9 |
| 20 | +10 |