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Inspiring Leader: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "{{feat |name=Inspiring Leader |cat=charisma }} ''You can spend time inspiring your companions, shoring up their resolve to fight.'' * Choose any friendly creatures (which can include yourself) within 60 feet of you who can see or hear you and who can understand you. <br>After 10 minutes each creature can gain temporary hit points equal to <code>your level + your Charisma modifier + your Coercion proficiency bonus</code>. A creature can't gain temporary hit points from th..."
 
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''You can spend time inspiring your companions, shoring up their resolve to fight.''
''You inspire your companions, shoring up their resolve to fight.''
* Choose any friendly creatures (which can include yourself) within 60 feet of you who can see or hear you and who can understand you. <br>After 10 minutes each creature can gain temporary hit points equal to <code>your level + your Charisma modifier + your Coercion proficiency bonus</code>. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
* Choose any friendly creatures (which may include yourself) within {{c|20}} meters of you who can see or hear you and who can understand you. Each creature may gain [[temporary hit point]]s equal to {{c|your level + (2 × your [[Charisma]] modifier)}}.
** A creature can't gain [[temporary hit point]]s from this feat again until it has finished a [[short or long rest]].
* When you perform a [[short or long rest]], you and any willing friendly creature in the area gain [[temporary hit point]]s equal to {{c|your level + your [[Charisma]] modifier}}, until the end of their next [[long rest]]. This [[temporary hit point]]s stacks with other effects that grant [[temporary hit point]]s and will be removed last.
'''Additional benefit:'''
* You gain {{c|+1}} in [[Coercion]].
<noinclude>[[Category:Balance check]]{{pls|Balance check}}</noinclude>

Latest revision as of 11:38, 19 June 2025

You inspire your companions, shoring up their resolve to fight.

Additional benefit:

  • You gain +1 in Coercion.
    Dr GM pls: Balance check