Search results

View (previous 20 | ) (20 | 50 | 100 | 250 | 500)
  • ...undings, except Warfare is focused specifically on the martial nature of a creature or object. ...ny other skill, the results will vary, but things you might deduce about a creature include; their power relative to your traits. ...
    907 bytes (133 words) - 17:38, 23 December 2023
  • ===Creature Movement Options=== ...rait can't be used again until the creature moves without using a movement action on one of its turns.'' ...
    850 bytes (133 words) - 13:51, 12 January 2023
  • <noinclude>[[Category:Creature Action]][[Category:Creature Movement]]</noinclude> The creature can double its speed until the end of the turn. ...
    142 bytes (20 words) - 13:19, 12 January 2023
  • <noinclude>[[Category:Creature Action]][[Category:Creature Movement]]</noinclude> The creature can use its bonus action to either [[Dash]], [[Run]] or [[Sprint]]. Restriction on this can be made, ...
    279 bytes (43 words) - 13:58, 20 January 2023
  • <noinclude>[[Category:Creature Action]][[Category:Creature Movement]]</noinclude> ...ove straight downward 10ft by expending only 5ft of movement. Whenever the creature moves more than 100 feet during its turn, its first attack before the start ...
    388 bytes (55 words) - 13:53, 12 January 2023
  • {{Also|[[:Category:Action]] {{!}} [[:Category:Cunning Action]]}} Actions are the main action a creature performs during its turn. It is often the most impactful decision and often ...
    688 bytes (102 words) - 10:07, 14 January 2024
  • <noinclude>{{also|[[Action]] {{!}} [[:Category:Combat Action]]}}</noinclude> ...[standard action]]s in which a creature makes an [[attack]] roll against a creature's [[Armor Level]] (AL) or an ability check against a [[contested score]]. ...
    385 bytes (56 words) - 08:24, 11 December 2023
  • <noinclude>[[Category:Action]][[Category:Combat Action]]{{also|[[Grapple/Actions|Grapple actions]]}}</noinclude> * As a [[combat action]] and at least one free hand, you try to seize the target by making a grapp ...
    1 KB (180 words) - 11:43, 10 April 2025
  • ===[[Climbe a Creature]]=== {{:Climb a Creature}} ...
    697 bytes (63 words) - 16:48, 12 January 2023
  • <noinclude>[[Category:Action]][[Category:Combat Action]]</noinclude> ...are [[smaller]]. If you win the contest, you can move through the hostile creature's space once this turn. ...
    774 bytes (118 words) - 08:23, 11 December 2023
  • <noinclude>[[Category:Action]][[Category:Combat Action]]</noinclude> * As a [[combat action]], you shove a creature, either to knock it [[prone]] or push it away from you. You make a [[Streng ...
    595 bytes (93 words) - 08:26, 11 December 2023
  • <noinclude>[[Category:Action]][[Category:Combat Action]]</noinclude> ...in the contest, both you and the target are both knocked [[prone]] and the creature is [[grappled]]. ...
    619 bytes (94 words) - 08:30, 11 December 2023
  • <noinclude>[[Category:Action]][[Category:Bonus Action]]</noinclude> ...obatics]]) check. If you win the contest, you can move through the hostile creature's space once this turn. ...
    401 bytes (57 words) - 08:32, 11 December 2023
  • ...you can [[Shove]], drag, [[Grapple]] or [[Grapple#Lift|Lift]] an object or creature. ...attempting to [[Shove]] a creature. Additionally, when [[Shove|shoving]] a creature, you can push the target an additional 5 feet away. ...
    863 bytes (137 words) - 15:28, 8 March 2023
  • ...t to automatically escape from nonmagical restraints such as manacles or a creature that has you [[Grapple|grappled]]. ...tion to [[Dash]], without provoking opportunity attacks from the grappling creature. ...
    763 bytes (112 words) - 17:33, 15 March 2023
  • | 13th || [[Banishment]], [[Locate Creature]] At 12th level, you may as part of your [[Combat Action]] cast [[Dispel Magic]]. If the spell requires an ability check, the bonus ...
    2 KB (343 words) - 19:34, 4 March 2024
  • ...[[hit point]] maximum can't be reduced. In addition, a nonhostile, living creature regains 1 [[hit point]] when it starts its turn in the aura with 0 [[hit po * You can use a [[bonus action]] to cause you or any friendly creature within 2 meters of you to regain <code>1d6</code> [[hit point]]s. ...
    476 bytes (76 words) - 00:43, 21 April 2025
  • |cast=1 action ...ak on use. When a rusted armor or weapon take or deal physical damage, the creature carrying it must succeed with an acrobatics check, or the piece of equipmen ...
    718 bytes (109 words) - 16:15, 17 February 2023
  • You shoot a ray of divine energy at a creature, or in a direction. All enemy creatures inside the ray must immediately, an When the ray is focused at a specific creature, the ray will stay focused on them for the duration unless they end their t ...
    887 bytes (156 words) - 20:57, 14 September 2023
  • ...ouch a creature and share the burden. For the duration, you and the target creature combine their [[Exhaustion]]s and share them equally between each other. When a new [[Exhaustion]] is suffered, you may as a reaction, or a quick action, immediately redistributed to balance the number of [[Exhaustion]]s between ...
    1 KB (175 words) - 02:39, 4 July 2023
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)