House Belisarius - House of the Rose

From Kronopolis and the Flat Plane

General


"The oldest and most powerful of the houses, Belisarius wield the luxury and drug trade in Kronopolis. Honesty and patience in relationships does not mean you shouldn't consider other options. Anything and anyone may be a tool to be used. This means for Belisarius, that reprisal and retaliation should be stricken true, fast and without conscience, only then may you retain respect, power and in the end stability and peace."


Features

Ability Score Increase

House Weapon Training

  • You have proficiency with the longsword, shortsword, shortbow and longbow.

House Skills Training

  • Choice of one skill from the following list to be proficient with:
History
Investigation
Nature
Religion
Insight
Medicine
Deception
Coercion
  • You may also choose one tool to be proficient with, either Alchemist's Supplies or Herbalist's Tools. You can add double your proficiency bonus when using an artisan tool or skill while dealing with perfumes, drugs or luxurious consumables.

Belisarius's Trance

  • When you cultivate gardens, flowers and herbs or use artisan tools to create medicine, drugs or perfumes, you may engage in Decadent Trance.

The Black Rose

"The Black Rose reveals its strength with beauty, its superiority with patience, and its power with growth."

  • As a Belisarius, your cultivation of rose gardens echoes in the House Ideals. When you use the Ready Action on your turn:
    • To attack, you can gain advantage on that attack.
    • To interact with a creature or an object, the action does not use your reaction.

Properties

Statistics

Size  Height  Weight  Base Speed
Medium 5-7 ft. 90-130 lbs 30 ft.

Lifespan

Childhood Adolesence Adulthood Old
0-34 years 35-99 years 100-499 years 500+ years

Ability Scores

DEX  PER  STR  CON  INT  WIS  CHA  Luck
11 11 8 10 11 12 13 12

Ancestry

Alv

"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."

Fey Ancestry

  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance

  • Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Staðrálv

"City elves like all elves adapt to their surroundings, but unlike their other elven brethren, their communal, joyous spirit has been twisted by the urban ways."

Decadent Trance
  • Decadence and desire have corrupted their mostly pure hearted nature. City elves do not possess the natural ability to go into trance, instead they may either sleep and long rest as normal for 8 hours, or they may engage in an activity which stimulates one of their intense interests or excessive desire-seeking behaviours.
  • This activity is unique for each elf, however, they are usually closely aligned with their house affiliation. When engaged in an activity this way, it works as a sort of trance and over 4 hours time, you gain the same benefit as 8 hours of sleep.