"The High Elves... Æztrálver, the true bloodlines, the untainted, the pure. Æztrálver are elves that so far has been mostly unchanged from the form they once had in the Divine Realms. Their divine magic is the consequence of the blessings once granted by the gods to the elven tribes. The magic still surging within their blood, displaying the abilities of the respective gods."
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Highborn Blood
Blessed by their gods long ago, the high elven people still retain their gifts through blood.
- You know one cantrip.
- When you reach 3rd level, you can cast one 1st level spell once per day.
- When you reach 5th level, you can also cast one 2nd level spell once per day.
- You must finish a long rest in order to cast the spell again using this trait.
- Charisma is your spellcasting ability for these spells. The spells are decided by your high elven bloodline and counts as known spells for all intents and purposes of other types of spellcasting, meaning they are always prepared and can be used if a character has the spellcasting means to do so (cast a spell of that spell level).
| Bloodline | Cantrip | 1st-level | 2nd-level |
|---|---|---|---|
| Dark Elf & Night Elf Døkkálv & Nattálv |
dancing lights | faerie fire | Obfuscate |
| Earth Elf Jordálv |
druidcraft | animal friendship | spike growth |
| Day Elf & Light Elf Dagrálv & Ljósálv |
Lux | color spray | blur |
| Moon Elf Mánálv |
minor illusion | disguise self | invisibility |
| Sun Elf Sólálv |
produce flame | Burning Fan | augury |
| Star Elf Stjarnálv |
dancing lights | detect magic | misty step |
| Void Elf Svartrálv |
thaumaturgy | cause fear | phantasmal force |
| Water Elf Vatnálv |
Control Water | fog cloud | calm emotions |
| Wind Elf Vindálv |
gust | jump | levitate |
Variety (Bloodlines)
Døkkrálv & Nattálv
"Born by the blood of Nattr, the Previous Day, the døkkrálv & nattálv fled the light for the dark to stay. At home in a land of shadow without skies. Bound below the surface by their cursed eyes."
Features
Blood of Nattr
"You have superior vision in dark and dim conditions."
- You have darkvision.
- You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight or bright light.
- You can attempt to hide even when you are only lightly obscured in dim light or light shadows.
Bloodline Spells
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Jordálv
"Born by the blood of Jord, the Clay Bride, the earth elves desired to care and provide. Both nature and soil, wild and grown, these gifts granted, to tend and to hone."
Features
Blood of Jord
- You have superior vision in dark and dim conditions. You have 20 meters of darkvision.
- Your Constitution score increases by 1.
- You are naturally acclimated to all climates, including extreme heat and cold temperatures, and high and low altitudes.
Bloodline Spells
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Dagrálv & Ljósálv
"Born by the blood of Daga, the Once was Night, the light elves feared the dark like Daga feared the Night. In the bright, brightest of light, the light elves searched to find their might."
Features
Blood of Daga
- Each hour you spend in direct sunlight counts as if you have consumed one half pound of food and one eighth of a gallon of water.
- Your Wisdom score increases by 1.
- You have resistance to Radiant damage and advantage against being blinded.
Bloodline Spells
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Mánálv
"Born by the blood of Ask, the Silver King, the moon elves too are found dreaming. Solemnly watchful and seeing, they, like Ask to Embla, would rather follow their fellow being."
Features
Blood of Ask
"You have superior vision in dark and dim conditions."
- You have 20 meters of darkvision.
- Your Wisdom score increases by 1.
- When you spend one hour in direct moonlight you restore one hit dice or one of your bloodline spells.
- You have resistance to cold damage.
Bloodline Spells
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Sólálv
"Born by the blood of Embla, the Golden Queen, the sun elves ventured to places unseen. With burning passion they explore, conquer, search and yearn, to beside their Golden Queen, a seat earn."
Features
Blood of Embla
- Each hour you spend in direct sunlight counts as if you have consumed one half pound of food and one eighth of a gallon of water.
- Your Strength score increases by 1.
- You have resistance to heat damage.
Bloodline Spells
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Stjarnálv
"Born by the blood of Himinnhwalf, the Shattered, the star elves remain alone and scattered, but not lonely, mad and battered, only possibly uniquely absurd."
Features
Blood of Himinnhwalf
"You have superior vision in dark and dim conditions."
- You have 20 meters of darkvision.
- Choose one constellation from the Aspect of Constellations feat. You gain Star Fragments equal to your proficiency bonus.
- Your Intelligence score increases by 1.
Bloodline Spells
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Svartrálv
"Born by the blood of Ginnunga, the Empty and Lost and god of the void. The void elves look for purpose, away from the Abyss they avoid. An ever hunger to fill their heart, vestiges of a mind becoming paranoid."
Features
Blood of Ginnunga
"Your vision is fit for dark and dim conditions."
- You have 20 meters of darkvision.
- You can see in magical darkness within 5 meters of you as if it were dim light.
- Your Intelligence score increases by 1.
- You have immunity to radiant damage and resistance to heat damage.
Bloodline Spells
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Vatnálv
"Born by the blood of Vattösa, the River Wife, the water elves gift is the gift of life. The life they give is the ebbing strife, of which material and spiritual aid is rife."
Features
Blood of Vattösa
- You can breathe air and water.
- Your swimming speed is equal to half your walking speed, additionally you can jump while swimming as if you were on foot.
- Your Charisma score increases by 1.
- You have resistance to acid damage.
Bloodline Spells
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Vindálv
"Born by the blood of Vinda, the Breeze Mistress, the wind elves form unfettered by any rules. Uninhibited, both mind, spirit and flesh. They long to experience the world's every colour."
Features
Blood of Vinda
- Your base walking speed increases to 11 meters.
- You have a base flying speed of 11 meters during your turn, which means that unless you stand on solid ground at the end of your turn, you will start fall.
- Your Charisma score increases by 1.
Bloodline Spells
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